Resource

Canvas, CTE, Educational Technology, Resource, Workshop

Web Annotation With Hypothes.is In Canvas Training Session

This post is being used to document and distribute materials associated with a training I’m giving at the University of Oklahoma, which covers collaborative web annotation as a tool for engaging students. “Writing in the margins” of books and journal articles (or any other texts) in collaboration with others is one way instructors seek to enhance […]

CTE, Educational Technology, How To, Resource, XP

Changing Domain For A WordPress Website in 3 Steps

Today, John and I moved the eXperiencePlay website from xp.keeganslw.com to experienceplay.education. I was worried this process would be cumbersome but I was pleasantly surprise when we succeeded after a few minutes of research and work. Prerequisites Before initiating the domain change process, I registered experienceplay.education on Namecheap, pointed the Name Servers at my Reclaim Hosting […]

Canvas, CTE, Educational Technology, Resource, Trainings

Our Most Important Canvas Training

Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first […]

Consultation, CTE, Educational Technology, How To, Resource

Gamifying The Writing Process With Habitica

One of the (many) side-projects that John and I have been working on is gamifying the writing process. In particular, we’re interested in gamification that seeks to reinforce and build good habits that yield efficient writing, research, and revision. This semester, the Writing Center on our campus engaged us in brainstorming the logistics, pedagogical implications, etc. […]

CTE, Educational Technology, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]