Trainings

Canvas, CTE, Educational Technology, Trainings, Workshop

PAINTing the Canvas

March has been filled with GOBLINs (traditional and #netnarr surprises), preparing for #OLCInnovate, #Domains17, and planning a new training program called PAINT Canvas. For the last year that I’ve facilitated Canvas training, much of my energy has been spent on-boarding instructors into the new Canvas software while helping them think through how this impacts their course design. Canvas Camp is […]

Canvas, CTE, Educational Technology, Resource, Trainings

Our Most Important Canvas Training

Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first […]

CTE, Educational Technology, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]

CTE, Educational Technology, GOBLIN, Projects, Reflections, Resource, Trainings

GOBLIN as Open Educational Resource (OER)

This post is written by guest blogger John Stewart. John is the Assistant Director of Digital Learning at the Center for Teaching Excellence at the University of Oklahoma and my collaborator on GOBLIN. While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts. […]

CTE, Educational Technology, Gaming, GOBLIN, Projects, Trainings, Workshop

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure […]

CLMOOC, CTE, Educational Technology, MBS, Projects, Trainings, Updates

What’s In Store for Spring 2016?

I am really looking forward to the trainings and presentations for the upcoming semester. In particular, I am excited about hosting GOBLIN for the first time (more details below). In addition to GOBLIN, here’s a list of trainings I am offering this semester through CTE (descriptions, schedules, and sign-up links provided where available): Mobile Blogging & Scholarship […]