Digital

Conference, CTE, Educational Technology, Presentation, Reflections

Academic Technology Expo 2017

Friday, January 13th was the sixth annual Academic Technology Expo (ATE) at the University of Oklahoma. ATE is one of my favorite local conferences because there’s an emphasis on instructors presenting the tools they are using in their classrooms. This helps me gage and pursue various technologies and use cases that interest faculty. Not to mention, ATE […]

Canvas, CTE, Educational Technology, Resource, Trainings

Our Most Important Canvas Training

Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first […]

CTE, Educational Technology, Reflections

My Vision (and Search) for a Connectivist Graduate Program

For the last year, I’ve been contemplating graduate school. I’m still researching and evaluating various programs around the world, but I wanted to take a second and reflect on what I desire from a graduate program. I have many answers to this question, but let me expand upon this idea: I want a graduate degree program where students teach […]

Consultation, CTE, Educational Technology

DIY Instructional Video Consultation

In the spirit of John’s recent post-per-consultation (PPC) to broadcast valuable information from our consultations at the Center for Teaching Excellence, I am writing my first PPC. I just met with Mark Norris, a professor of linguistics who recently participated in John & I’s eXperience Play faculty learning community. (Check out the game Mark created here!) Anyways, Mark is interested […]

CTE, Educational Technology, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]

CTE, Educational Technology, Reflections

OLC Innovate: Reflections on Virtually Attending

Recently, I had the pleasure to attend OLC Innovate. Well, not in the traditional sense. Rather, I participated through the available digital mediums at the conference. Twitter was a large portion of my engagement, but I also joined a couple conference sessions hosted by Virtually Connecting and even remotely played games with several attendees. All in all, I connected with […]

CTE, Educational Technology, Gaming, GOBLIN, Projects, Trainings, Workshop

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure […]

CTE, Educational Technology

Digital Writing Tools

Originally posted on the Center for Teaching Excellence Blog Today, there are many different types of digital writing instruments. Since they can be utilized to create instructional videos, record notes, and create interactive presentations they can be a valuable tool in the university classroom.  Since there are dozens of different digital writing devices, I have […]