Today, John and I moved the eXperiencePlay website from xp.keeganslw.com to experienceplay.education. I was worried this process would be cumbersome but I was pleasantly surprise when we succeeded after a few minutes of research and work.
Next we moved all of the folders and files located in the xp.keeganslw.com directory over to the experienceplay.education directory including all of the .php files.
Notably, we didn’t have to alter the WordPress MySQL database. In fact, we never touched the database! 🙂
Step 3 – Disconnect & Reconnect Jetpack (& Other Cleanup)
To finalize our site transfer, we followed Jeremy Herve’s recommendation from this forum, allowing us to transfer our Jetpack site statistics from xp.keeganslw.com to experienceplay.education. Otherwise, the only remaining cleanup required was updating a few URLs to point to experienceplay.education and establish a redirect from the old domain to the new domain.
To upload additional images to your website, you’ll need to change the Media directory under Settings>Media. The field is titled “Store uploads in this folder” and needs to be replaced with file path for your new domain and directory. Here’s what that setting should look like:
This process was much simpler than I anticipated and I’m excited to maintain the eXperience Play website visitor statistics. Originally, we set out on this process to separate my domain from the eXperience Play program in preparation for OLCInnovate and to encourage other individuals to use our curriculum (similar to GOBLIN). Now, I’m trilled to have learned how effortless it is to change a WordPress website domain!
The featured image is provided CC0 by Денис Евстратов via Unsplash.
Edit: Another paragraph and screenshot were added to step 3 to describe changing the media directory before you can upload additional photos to the website. This issue was discovered after this post was originally published.
Friday, January 13th was the sixth annual Academic Technology Expo (ATE) at the University of Oklahoma. ATE is one of my favorite local conferences because there’s an emphasis on instructors presenting the tools they are using in their classrooms. This helps me gage and pursue various technologies and use cases that interest faculty. Not to mention, ATE keeps me informed about many of the technology initiatives throughout OU classrooms.
This year’s ATE was especially notable between a day (Jan 12th) focused on OU’s new Innovation HUB followed by a day (Jan 13th) filled with phenomenal presentations and the wonderful Keynote speaker, Gardner Campbell!
Telling ATE Stories Through Twitter
The tweets that follow are intended to represent a snapshot of my experience at ATE. They have been curated from the #OUTechExpo stream and will include various individuals. In other words, this post also acts as a “recommended to follow these awesome people” post. Anyways, I’ll try to limit myself to ~5 tweets per session—here we go:
My favorite part of ATE was presenting alongside Lauren and Julie on some of the curriculum they’ve implemented/are developing for their courses. Lauren built a text-based game with her students around the choices immigrants and asylum seekers face. This activity intended to engage Lauren’s students in both research and creative writing that could be showcased outside of the classroom. I love this project because Lauren had her students reflect on every choice they made while developing the game, Sanctuary. What an opportunity for her students to see the world through another individuals point of view and empathize with people immigrating to the United States.
Julie also has a terrific choose-your-own adventure game development activity she intends to implement in her Fall 2017 course around Spanish literature. For Julie’s students, they will practice their language skills while writing plausible, alternative ending to pieces of literature. Checkout the example Julie developed for her students, Las medias rojas, during her participation in eXperience Play. My favorite quote Julie said about why she’s pursuing this activity is that she had “fun” developing her own text-based game and wants her students to have a similar experience in her class.
I felt spoiled at ATE since it was my second time to hear Gardner Campbell speak in the last three months (shoutout to #OpenEd16!) He was phenomenal. What resonated with me from his talk is his portrayal of the internet as a network where everyone is connected, but no one entity is in control, as well as his call to action that we should always be intentional when implementing technologies into the classroom. To me, these are two ideas that drive some of the curriculum and professional development I design. Honestly, it’s hard to put into words much of the inspiration Gardner propagates, so I will differ to the soon-to-be-released video of his talk. I highly encourage you to listen to his encouragement (when it’s posted). Thank you Gardner Campbell!
Finally, due to the threat of inclement weather, ATE possessed a high concentration of passionate educators willing to brave the potential of freezing rain. Thus, from learning about Drupal to facilitate collaborate research in the classroom, to engaging students in discussion using group annotations with Hypothes.is, and scaffolding the writing of academic papers with Wikipedia articles, ATE was comprised of some fantastic sessions. I love seeing the results of passionate instructors and the technologies they utilize. Here’s to another great year of learning alongside them.
The featured image is provided CC0 by Riley McCullough via Unsplash.
Sometimes I have way too much fun. I recently acquired a 1st gen. Apple TV and wanted to breath some new life into it. So, I decided to remove its extremely outdated operating system (version 3.0.2) and replace it with something that actually allows media streaming. I decided to start with OSMC and followed this excellent video guide:
The installation process was smooth for the most part—I only had one snag during setup. The most updated version of OSMC from November was not installing properly, so I repeated the steps outlined in the video using the October build of OSMC and succeed. (I tried to update the October version to the November one later, but that update failed so I’ll stick with the older version for now.)
At this point, most people stop with an awesome Kodi enabled Apple TV but I wanted much more from this Debian 8.6 Linux computer! In accordance with the recommendations from the aforementioned video guide, I installed LXDE as the desktop interface. It was at this point that I started dreaming of all the things I could do with my new linux computer!
Apple TV As A Computer
First, I installed a web browser. Learning to use the “apt-get” command from forums, I installed Firefox ESR and explored my first text-based web browser, Lynx. It was a spectacular experience to see what the web looks like when images, videos, and advertisements are stripped away and words are all that remain.
Next, I built a Twine game from my Apple TV and used the notes from eXperience Play to add some style to my simple game. Once it was built I decided to upload and host the HTML game on my OU Create domain.
Eventually, I decided to load office software onto my Apple TV to create some documents. To install LibreOffice, I had to learn how to setup backports by creating text files in the command line using:
But after some tinkering and patience, I was able to install LibreOffice onto the Apple TV. With this software, I composed my first document from the Apple TV.
After playing around with Debian Linux for a few hours, I started to push my goals even further. I wanted to see what it would take to turn my Apple TV into a web server. 🙂
Apple TV As A Web Server
There was a phenomenal guide on setting up a LAMP environment in Debian that I followed to transform my Apple TV into a server. However, I had trouble getting MariaDB MySQL to install properly. Since I wasn’t determined to install any web apps that used MySQL, I didn’t sweat this problem and turned my attention towards the more crucial Apache2 and PHP5 and started getting more ambitious.
First, I discovered I could host the Apple TV-made Twine game on the Apple TV itself by placing the HTML file in the web root directory that Apache had generated (in my case /var/www/html). THIS WORKED PERFECTLY. In other words, files located in the computer folder “html” (that is located in the folder “www” that is located in the folder “var”) on the Apple TV were now accessible to other computers on my home network. This meant I was able to navigate to the IP address of my Apple TV using my iPad to access the Twine game.
In fact, any device on my home network can navigate to http://10.0.1.30/twine.html and access the html file that was being hosted by my new LAP (Linux, Apache, PHP) server. Yet this game was only simple HTML and I wanted to take the Apple TV even further.
So, I started exploring web apps since some flat-file CMS like Grav don’t require MySQL to operate, I started exploring what it would take to run a Grav website from my Apple TV. I spent a while reading and researching the requirements like editing the apache2.conf file to allow .htaccess to function and installing different PHP components. However, after I looked at my watch and saw 8 hours had past since I started this adventure, I decided it was time to take a break… 🙂
What’s Next For The Apple TV?
I want to finish getting Grav running on my new web server, but I’ll need to do a bit more research before another Apple TV journey. Also, I’m exploring a firewall exception and mapping port 80 in my router to grant users access to my Apple TV web server outside of my home.
Finally, I’m considering installing node.js and trying to get a copy of Ghost running. This may be feasible as opposed to running something like Sandstorm.io or Gitlab, with the measly 256MB of RAM on an Apple TV.
WHY? Why Not?
If you played the Twine game I keep referencing, you’ve already witnessed me questioning my intentions. Why the heck did I spend all day turning a media player into a computer and then into a server? I may sarcastically reply with “why not?” but the real reason is for the fun of learning. Today, I taught myself loads of awesome stuff! From heavy usage of the Debian command line to Apache2 as a web server to how the web works at a file and IP address level—these days of experimentation, building, and re-building help me understand technology and its role in our lives. For me this was more than an exercise in learning, this was an opportunity to discover how and why I’d bring the web into my own classroom.
The featured image is provided CC0 by Ilya Pavlov via Unsplash.
Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here:
After listening, I’d recommend checking out the show notes for the podcast session:
My time with Bonni was a blast and podcasting was among the highlights of my week! In fact, the Teaching in Higher Ed Podcast will remain a memorable part of this semester and I will always recall and appreciate how Bonni helped me feel comfortable participating in my first podcast. Thank you Bonni!
If you’re not already, I highly recommend subscribing to the Teaching in Higher Ed Podcast. There are many great episodes exploring the work of phenomenal educators from around the world! Listen to some of my favorite episodes:
Episode #18 – AUDREY WATTERS: How technology is changing higher education
Episode #91 – BONNI STACHOWIAK: Choose your own adventure assessment
If you are interested in participating in eXperience Play (XP) remotely, I am going to provide a to-do list of items each week. These to-do lists will include a variety of tasks such as playing games, reflecting, blogging, and portions of game development. If you complete all five to-do lists, you will produce an educational text-based game in five weeks. For more information on this professional development, read this blog post, visit the eXperience Play website, or contact me via Twitter or email.
This post corresponds with the second session of XP.
Part 1 – Game Development
1. Watch this video:
Think about the scope of the game you want to build and know that you do not have to make a perfect game on your first try. You are learning!
3. Create a storyboard to visually organize the outline of your game. Hold onto this storyboard for next week. Here’s an examples of how the connections in your storyboard may look:
Please note that I’m not concerned with an “official” way to storyboard or plan your game. XP participants have developed flow charts on whiteboards, used notecards to represent each “scene” of their text-based game, setup spreadsheets to map out choices, and created digital flow charts using software like CmapTools. Use whatever tools you need/want while planning your game. If you have questions about this or want to engage with us, please reach out to us.
Here’s another example of the planning taking place in XP:
4. Write a blog post about your experience planning your game using the following prompt:
Write an overview of the process you followed while planning your game. Document what tools you used (whiteboard, notecards, software, other, etc.) and include screenshots of your planning artifacts (complete or in-progress).
Reflect and write about how this outlining and storyboarding exercise helped you while planning your game. Alternatively, applying this activity to the classroom, how can outlining and storyboarding a concept or project aid a student?
Research & define “Digital Storytelling” in your own words. Describe your outlining and storyboarding exercise in the context of your definition of “Digital Storytelling.”
Please have your plan/storyboard for your text-based game ready by September 26th. Share your storyboard with me via Twitter or email or reach out with any questions.
The featured image is provided CC0 by Olu Eletu via Unsplash.