faculty

CTE, Educational Technology, GOBLIN, Reflections

GOBLIN Returns!

GOBLIN kicked off for the second semester this week. John and I ran four cohorts of this faculty learning community during the Spring 2016 semester and are facilitating two more GOBLIN sections over the next five weeks. I’m really looking forward to this round of GOBLIN. We’ve fine tuned some of the content, and are continually iterating on our game, but […]

CTE, Educational Technology, Gaming, GOBLIN, Reflections, XP

Teaching in Higher Ed Podcast

Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here: […]

Canvas, CTE, Educational Technology, Reflections

10 Notable Ideas From InstructureCON 2016

I’m aware that this post is overdue since InstructureCON concluded two months ago, but I wanted to share a few ideas from the conference. If you prefer a breakdown of the sessions I attended, I recommend checking out John Stewart’s eleven posts linked in his concluding reflection. EdCamp – InstructureCON Un-Conference 1. Canvas Mentor Professors: This […]

CTE, Educational Technology, GOBLIN, Projects, Reflections, Resource, Trainings

GOBLIN as Open Educational Resource (OER)

This post is written by guest blogger John Stewart. John is the Assistant Director of Digital Learning at the Center for Teaching Excellence at the University of Oklahoma and my collaborator on GOBLIN. While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts. […]

CTE, Educational Technology, Gaming, GOBLIN, Projects, Trainings, Workshop

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure […]

CLMOOC, CTE, Educational Technology, MBS, Projects, Trainings, Updates

What’s In Store for Spring 2016?

I am really looking forward to the trainings and presentations for the upcoming semester. In particular, I am excited about hosting GOBLIN for the first time (more details below). In addition to GOBLIN, here’s a list of trainings I am offering this semester through CTE (descriptions, schedules, and sign-up links provided where available): Mobile Blogging & Scholarship […]