Learning

Conference, CTE, Domains, Educational Technology, Reflections

Inspiring More DoOO Power Users – A #Domains17 Perspective

The very last conversation I had before departing #Domains17 was with Brian Lamb. We exchanged sentiments about how it’s more difficult to publish blog posts about our best experiences since we want to adequately represent our thoughts. This hesitation leads posts to the “eternal draft graveyard.” So thank you Brian, because after reflecting on our […]

Canvas, CTE, Educational Technology, Resource, Workshop

Web Annotation With Hypothes.is In Canvas Training Session

This post is being used to document and distribute materials associated with a training I’m giving at the University of Oklahoma, which covers collaborative web annotation as a tool for engaging students. “Writing in the margins” of books and journal articles (or any other texts) in collaboration with others is one way instructors seek to enhance […]

CTE, Educational Technology, GOBLIN, Reflections

GOBLIN Returns!

GOBLIN kicked off for the second semester this week. John and I ran four cohorts of this faculty learning community during the Spring 2016 semester and are facilitating two more GOBLIN sections over the next five weeks. I’m really looking forward to this round of GOBLIN. We’ve fine tuned some of the content, and are continually iterating on our game, but […]

Conference, CTE, Educational Technology, Presentation, Reflections

Academic Technology Expo 2017

Friday, January 13th was the sixth annual Academic Technology Expo (ATE) at the University of Oklahoma. ATE is one of my favorite local conferences because there’s an emphasis on instructors presenting the tools they are using in their classrooms. This helps me gage and pursue various technologies and use cases that interest faculty. Not to mention, ATE […]

Canvas, CTE, Educational Technology, Resource, Trainings

Our Most Important Canvas Training

Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first […]

CTE, Educational Technology, Gaming, GOBLIN, Reflections, XP

Teaching in Higher Ed Podcast

Recently I had the honor of participating in the Teaching in Higher Ed Podcast hosted by Bonni Stachowiak. My half-hour session with Bonni focused on games in higher education. Specifically, I spoke about GOBLIN, eXperience Play, and my use of games in faculty development at the University of Oklahoma. For more details, listen to the podcast episode here: […]

CTE, Educational Technology, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]