storytelling

CTE, Educational Technology, GOBLIN, Reflections, XP

Gamification and Game-Based Learning QA Whitepaper

Recently, I was given several questions as part of a whitepaper prompt covering gamification and game-based learning to submit to the InSync Blended Learning Hub (thanks Phylise!). I’ll be treating these questions informally and only plan to give off-the-cuff responses (no additional research happening here this time!). Alright, here goes nothing: Q1) How do you define […]

Conference, CTE, Educational Technology, Presentation, Reflections

Academic Technology Expo 2017

Friday, January 13th was the sixth annual Academic Technology Expo (ATE) at the University of Oklahoma. ATE is one of my favorite local conferences because there’s an emphasis on instructors presenting the tools they are using in their classrooms. This helps me gage and pursue various technologies and use cases that interest faculty. Not to mention, ATE […]

#OpenEd16, Conference, CTE, Educational Technology, GOBLIN, Presentation

Anatomy of Slaying GOBLINs – #OpenEd16 Presentation

Last week, John and I gave one of my favorite presentations while at #OpenEd16. We spoke about our game-based professional development program, GOBLIN. During our 25 minute presentation, we combined role-play, gameplay, storytelling, and discussion to emulate the experience of participating in a session of GOBLIN. Role-Play To add subtle hype to our final-day-of-the-conference session, we distributed a few sightings […]

CTE, Educational Technology, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]