My first experiences of online multiplayer gaming were dominated by Halo 2. This Xbox title was the most popular game of its time in my social circles. In fact, every single one of my friends either owned or played this game at some point during high school. My favorite aspects of Halo 2 were the teams and communities that engaged and encouraged me during my teenage years. In particular, team learning was a significant part of this communal experience.

The first clan I joined, Domini Corona, was the community that engaged me in team learning while playing Halo 2. Coming together as a well-oiled teamwork machine did not spontaneously occur. Instead, all of us invested a lot of time playing against each other and exploring the various maps and weapons in depth to understand the nuances of all of these game pieces. Part of this learning process involved establishing the roles for each team member. For example, there were players who would rush to acquire the sniper rifle while players that excelled at vehicular warfare would seize the tanks and warthogs. Additionally, our clan leader emphasized team communication and continuously evaluated situations and issued orders to each member. (Fun fact! Our clan leader was one of the final OG Halo 2 players before the servers were shutdown.) As for my role, it varied from game to game, but I remember supporting my team by eliminating enemy vehicles and medium range targets with the battle rifle!

Although, we played many game styles, Major Clan matches were the most memorable. This game type was usually a series of 8 vs. 8 player objective games such as capture the flag. These games were the ones that demanded the greatest level of team learning and coordination. At the beginning of our Clan career, I recall trying to figure out how to play Halo 2 with 16 players in a match while also deciphering my role as a member of Domini Corona. Gradually, I learned my peers’ strengths, the layouts of each map, and how to synchronize attacks to efficiently defeat enemies. Eventually, this team learning contributed to us being ranked in the top 100 teams for Major Clan matches in the world for a brief period of time! Without going through rigorous exercises of team learning, we would never have achieved the level of team work we ultimately reached.

I’ll never forget the fun I had with Halo 2 players from all over the world. When I think about how much learning was involved during this time, I am humbled by the energy everyone devoted to come together and be among the best teams in the world.

As I write a portion of our story, I am reminded how powerful games are as agents of team learning. They can facilitate or simulate social interactions and learning to empower individuals to accomplish more in groups than they could alone. Additionally, many games excel at intrinsically motivating players to develop communication, coordination, and strategy skills. And, as with other forms of knowledge, becoming a literate user of a game often requires understanding complex systems and their relations in order to solve problems, overcome obstacles, and succeed. As an educator, comprehending this strength of games is valuable when thinking about course design and ways to engage students.

Games Offer Bold Learning Insights Nowadays

This week, John Stewart and myself are covering Team Learning in our faculty learning community, GOBLIN. Many instructors use group work in their courses and we want to engage teachers in their implementation and design of group tasks and team learning. So far we have discussed why team learning is valuable, how to design ideal groups, and how to scaffold group interactions, especially for younger students. As GOBLIN is also a team role-playing game, it has been phenomenal to see instructors participate in team learning and then engage in discussion about this topic after playing the game. And I am excited to provide professors with similar experiences I had while playing Halo 2—back in the day!

Halo 2 © Microsoft Corporation. The Featured Image and Videos were created under Microsoft's "Game Content Usage Rules" using assets from Halo 2, and it is not endorsed by or affiliated with Microsoft.

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