If you are interested in participating in eXperience Play (XP) remotely, I am going to provide a to-do list of items each week. These to-do lists will include a variety of tasks such as playing games, reflecting, blogging, and portions of game development. If you complete all five to-do lists, you will produce an educational text-based game in five weeks. For more information on this professional development, read this blog post, visit the eXperience Play website, or contact me via Twitter or email. This post corresponds with the second session of XP.
Part 1 – Game Development
1. Watch this video:
Think about the scope of the game you want to build and know that you do not have to make a perfect game on your first try. You are learning!
2. Outline the story/choices of your game (from the idea you were brainstorming last week).
3. Create a storyboard to visually organize the outline of your game. Hold onto this storyboard for next week. Here’s an examples of how the connections in your storyboard may look:
Please note that I’m not concerned with an “official” way to storyboard or plan your game. XP participants have developed flow charts on whiteboards, used notecards to represent each “scene” of their text-based game, setup spreadsheets to map out choices, and created digital flow charts using software like CmapTools. Use whatever tools you need/want while planning your game. If you have questions about this or want to engage with us, please reach out to us.
Here’s another example of the planning taking place in XP:
— Mark Norris (@stipulative) September 20, 2016
Part 2 – Professional Development
4. Write a blog post about your experience planning your game using the following prompt: