edtech

AI

Optimal Human Input

One of the ideas around human-computer interactions that resonated heavily with me in this Gen AI world was the idea of human plus AI is greater than human or AI alone. I remember this was a core idea presented by Sean Nufer during his keynote address at the OU Online Conference on Oct 2, 2024. […]

CTE, EdTech, Trainings, Workshop

iPadpaloozaOU Proposal

I am looking forward to iPadpaloozaOU this fall! iPadpaloozaOU is a local conference being cohosted by the Gaylord College of Journalism and the Jeannine Rainbolt College of Education at the University of Oklahoma and is being organized by my friend and colleague, Anne Beck. What sets this conference apart for me is that it seeks to engage both pre-service teachers and […]

CTE, EdTech, Reflections

OLC Innovate: Reflections on Virtually Attending

Recently, I had the pleasure to attend OLC Innovate. Well, not in the traditional sense. Rather, I participated through the available digital mediums at the conference. Twitter was a large portion of my engagement, but I also joined a couple conference sessions hosted by Virtually Connecting and even remotely played games with several attendees. All in all, I connected with […]

CTE, EdTech, Gaming, GOBLIN, Projects, Trainings, Workshop

Announcing GOBLIN: goblin.keeganslw.net

Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aims to synergistically combine professional development, storytelling, and a role-playing game into a memorable, engaging learning experience for instructors. Over the course of GOBLIN, topics ranging from scaffolding and overcoming failure […]