To transition conversation, I verbally walked through a traditional interaction students experience with technology in a course: using Word to complete an essay. Yes, this workflow is satisfactory but it is also one-dimensional. Besides, I was interested in everyone’s thoughts about allowing students the option to select what software they were going to use to write papers, and if these instructors were open to giving students the choice of completing alternative writing assignments as websites or twine games.
Discussion took an interesting turn at this point.
There were many questions about the logistics of assessment and supporting students who submit different types of assignments.
Logistically, rubrics are how I would manage assessing different forms of assignments. In fact, during the seminar, I proposed collaborating with students on creating (or modifying) rubrics in order to open a dialogue on instructional expectations. For example, if a student wanted to make an animated video instead of giving a verbal presentation, I would want to collaborate with that student so they knew my expectations of quality and addressing course learning objectives. At the same time, I would use this opportunity to learn from the students about the valuable components of producing an animated video. That way, the student can play to their own strengths and passions to demonstrate their learning and at the same time, produce an awesome educational piece of content (more on this later).
Additionally, I proposed that supporting student choice in assignments requires scaffolding key assignment types. In other words, instructors do not need to give students tutorials on every possible type of assignment. Instead, there should be a handful of assignment types that are supported by the teacher, such as essays and websites. Then, if a student wants to produce a poster or instructional video in place of an essay, they are responsible for knowing or learning how to produce this piece of content. That way instructors are providing support for projects and essays (etc.) while maintaining the flexibility of accepting many different assignment types.
All that to say, if you cast a wide enough net to encompass the traditional essay, as well as instructional videos, websites, and even games, you give students the opportunity to play to their strengths and choose to develop skills that are relevant to their passions and career goals. For example, if a student is proficient at live streaming videos and wants to host their class presentation for their YouTube audience, we should give them the liberty to choose such an assignment.
This topic made for some phenomenal discussion at GTA. We also generated a list of assignment types that we could allow students to pursue, including videos, games, wikis, podcasts, and more (available at the end of this post).