Learning

Canvas, CTE, EdTech, Resource, Workshop

Web Annotation With Hypothes.is In Canvas Training Session

This post is being used to document and distribute materials associated with a training I’m giving at the University of Oklahoma, which covers collaborative web annotation as a tool for engaging students. “Writing in the margins” of books and journal articles (or any other texts) in collaboration with others is one way instructors seek to enhance […]

CTE, EdTech, GOBLIN, Reflections

GOBLIN Returns!

GOBLIN kicked off for the second semester this week. John and I ran four cohorts of this faculty learning community during the Spring 2016 semester and are facilitating two more GOBLIN sections over the next five weeks. I’m really looking forward to this round of GOBLIN. We’ve fine tuned some of the content, and are continually iterating on our game, but […]

Canvas, CTE, EdTech, Resource, Trainings

Our Most Important Canvas Training

Last week was the 19th Canvas Camp hosted at the University of Oklahoma. Looking back on its evolution from May 2016 to today, the dozens of courses developed by participating instructors, and the feedback I’ve received, Canvas Camp is an ongoing success. Background Canvas Camp is intended to teach instructors how to use Canvas while they are producing their first […]

CTE, EdTech, Workshop, XP

eXperience Polish

If you are interested in participating in eXperience Play (XP) remotely, I am going to provide a to-do list of items each week. These to-do lists will include a variety of tasks such as playing games, reflecting, blogging, and portions of game development. If you complete all five to-do lists, you will produce an educational text-based […]

CTE, EdTech, Resource, Trainings, Workshop, XP

Announcing eXperience Play

eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom. While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games […]

WORDJelly

WORDJelly 2 – Synergy in Community

Together we are stronger. There are many challenges in our world. How we’re perceived, how much we earn, how many resources are available for our students, etc. Yet, when I see those that have endured—my teachers—I am proud to weather the path. I am thankful. For the gifts they have bestowed to me. For the opportunity to give […]

#Games4Ed, CTE, EdTech, Reflections

#games4ed – Leading My First Twitter Chat

Last night I moderated the #games4ed live chat. Little do anyone know, this was my first time to host a Twitter chat. O.o I’ve had a lot of fun on Twitter recently. First I remotely participated in a conference and then I published my first set of open Twitter data. Not to mention joining the #games4ed live chats and meeting many awesome people: Melissa Pilakowski, Steven Isaacs, Mark […]