If you are interested in participating in eXperience Play (XP) remotely, I am going to provide a to-do list of items each week. These to-do lists will include a variety of tasks such as playing games, reflecting, blogging, and portions of game development. If you complete all five to-do lists, you will produce an educational text-based game in five weeks. For more information on this professional development, read this blog post, visit the eXperience Play website, or contact me via Twitter or email. This post corresponds with the third session of XP.
Part 1 – Game Development
1. Install Twine 2.0 on your Windows, Mac, or Linux computer.
2. View this video introduction of Twine 2.0:
3. Review these two Twine Syntaxes we’ll use to build games this week (from the Harlowe story format):
4. Start building your game using your outline and storyboard from last week and the two Twine Syntaxes presented above.
Experiment with Twine as you are building, and realize your game will morph as you learn more. Plan on adding as much content as possible using the two outlined Twine Syntaxes. Next week, we will continue developing our games using more syntax tools, media, etc.
Here’s an example of an in-progress Twine game from XP:
— Mark Norris (@stipulative) September 26, 2016
5. Find someone to play your in-progress game and give you feedback. I’d recommend an individual in your vicinity since your game is stored locally on your computer for now.
Part 2 – Professional Development
6. Write a blog post about your experience building your game using the following prompt: